The Art of Creating a Good Demo There’s been a lot of debate as to whether game demos are good or bad. Ishaan Sahdev January 27, 2018
The Immersive Greatness of Oxenfree's Radio On October 24th, 2017 I had a difficult decision to make: did I want to complete Oxenfree or not? Ultimately, I made the decision to see t... Ishaan Sahdev January 25, 2018
The Essence of Pokémon Has Been Lost. Now What? In 2016, Pokémon took a significant step forward with Niantic’s Pokémon Go . The San Francisco-developed smartphone game elevated Poké... Ishaan Sahdev January 23, 2018
How "A Normal Lost Phone" Makes Detective Work Feel Realistic Good "investigation games" that involve detective work are few and far between. One of the reasons is the amount of sheer struc... Ishaan Sahdev January 07, 2018
Sonic 3D Blast is a Very Good Teacher I don't consider myself a Sonic the Hedgehog fan. Save for certain stages in Sonic 2 and Sonic & Knuckles , I don't enjo... Ishaan Sahdev December 29, 2017
Style Savvy: Trendsetters - A Screenshot Diary This is a screenshot diary of Style Savvy: Trendsetters I had put together in 2012 as a writing exercise of sorts. As I played it, Tren... Ishaan Sahdev December 25, 2017
Why Zelda: Skyward Sword Has No Overworld (and Constantly Nags You) While The Legend of Zelda: Twilight Princess had achieved its goal of aligning itself with the Western market’s tastes and preventing th... Ishaan Sahdev October 12, 2017
The Stellar Animation in Metroid: Samus Returns One of my favourite things about Metroid: Other M was the way Samus looked and moved in that game. She felt both fast and powerful, and... Ishaan Sahdev September 22, 2017