How Market Conditions Influenced 2D Zelda Games Over the Years Disclaimer: This is the original pitch for an article that would eventually be accepted by Kotaku . Below is the unedited original, whic... Ishaan Sahdev September 20, 2019
Link's Awakening - The Origin of Fishing in The Legend of Zelda Fishing mini-games have long been a part of The Legend of Zelda , but the first game to include fishing was Link’s Awakening on the Game... Ishaan Sahdev February 19, 2019
That Time The Legend of Zelda Franchise Nearly Died Here’s something that seems unthinkable today: Just 12 years ago, Nintendo were afraid they might have to put the Legend of Zelda series ... Ishaan Sahdev May 17, 2018
Where Did Monolith Soft's Staff Go After Xenoblade Chronicles X? After their work wrapped on Xenoblade Chronicles X , part of the main Monolith Soft development team moved on to working on Xenoblade Chr... Ishaan Sahdev February 19, 2018
Zelda: The Directors Behind the Games When one thinks of the directors behind The Legend of Zelda games today, two names come to mind: Eiji Aonuma, who is now famous for ove... Ishaan Sahdev February 11, 2018
The Legend of Zelda - Global Sales This post will be used to keep track of global sales of the Legend of Zelda series. Ishaan Sahdev January 31, 2018
Zelda: Breath of the Wild is Beating All Expectations in Japan It's official. The Legend of Zelda: Breath of the Wild is the highest-selling Zelda game in Japan since 1998. Ishaan Sahdev January 11, 2018
Why Zelda: Skyward Sword Has No Overworld (and Constantly Nags You) While The Legend of Zelda: Twilight Princess had achieved its goal of aligning itself with the Western market’s tastes and preventing th... Ishaan Sahdev October 12, 2017
The Legend of Zelda: Oracle of Seasons/Ages Interview with Director Hidemaro Fujibayashi This interview originally appeared as part of Nintendo’s Nintendo Online Magazine in Japan in 2001. The subject of the interview is ... Ishaan Sahdev July 06, 2017
How Many People Did it Take to Develop Zelda: Ocarina of Time? A fun little tidbit of info: The Legend of Zelda: Ocarina of Time took 40-50 internal Nintendo employees to develop, and more than doubl... Ishaan Sahdev July 01, 2017
How Zelda: Twilight Princess Saved the Franchise Not so long before The Legend of Zelda: Breath of the Wild , Nintendo were contemplating the idea of discontinuing the Zelda franchise. ... Ishaan Sahdev June 21, 2017