That Time The Legend of Zelda Franchise Nearly Died Here’s something that seems unthinkable today: Just 12 years ago, Nintendo were afraid they might have to put the Legend of Zelda series ... Ishaan Sahdev May 17, 2018
How Mario Kart Tour Could Bring Mario Kart Up to Speed In an impressions piece I wrote on Mario Kart 7 years ago, I stated: “It isn’t that Mario Kart 7 doesn’t have new features [or content].... Ishaan Sahdev March 29, 2018
How Japan Monetizes Mobile Games Effectively At the recent Playtime EMEA 2017 event, Chongsa Kim, the Head of Games Business Development at Google Play's Japanese division, share... Ishaan Sahdev March 03, 2018
How Have the Final Fantasy Games Sold on Steam? In a recent interview with 4Gamer , Final Fantasy XV producer Hajime Tabata stated that Square Enix's goal is to sell 10 million uni... Ishaan Sahdev February 23, 2018
Where Did Monolith Soft's Staff Go After Xenoblade Chronicles X? After their work wrapped on Xenoblade Chronicles X , part of the main Monolith Soft development team moved on to working on Xenoblade Chr... Ishaan Sahdev February 19, 2018
Zelda: The Directors Behind the Games When one thinks of the directors behind The Legend of Zelda games today, two names come to mind: Eiji Aonuma, who is now famous for ove... Ishaan Sahdev February 11, 2018
The Tactile Menus of Ridge Racer Slipstream Something you don't see much of in smartphone games is the idea of menu-scrolling. Unlike dedicated game consoles, smartphones aren... Ishaan Sahdev February 11, 2018
The Two Kinds of Metroid Games At E3 2017, Nintendo announced two completely different Metroid games. One of these was Metroid: Samus Returns , a remake of the sid... Ishaan Sahdev February 04, 2018